Starship Express
By John Walker
Nelson Tuckey tells the best stories in Sunningdale Psychiatric.
Alien worlds. Impossible deliveries. A ship he calls The Lost Princess. Reed is just an orderly, but he listens anyway. The stories keep the old man calm. And besides, everyone knows they're not true. A space courier locked away on the fourth floor? Please.
Then the old man dies. And leaves Reed a shoebox.
Inside: pages of coded notes written on napkins and torn menus, addressed to "the boy." Suddenly, the memory games Tuc...
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Nelson Tuckey tells the best stories in Sunningdale Psychiatric.
Alien worlds. Impossible deliveries. A ship he calls The Lost Princess. Reed is just an orderly, but he listens anyway. The stories keep the old man calm. And besides, everyone knows they're not true. A space courier locked away on the fourth floor? Please.
Then the old man dies. And leaves Reed a shoebox.
Inside: pages of coded notes written on napkins and torn menus, addressed to "the boy." Suddenly, the memory games Tuckey made him play don't feel like games anymore. And buried in the mess of scribbles is a set of coordinates pointing to a clearing in the middle of nowhere. Reed should throw the box in the trash and go back to his shift. Instead, he gets in his car.
Some stories are just stories.
This one turns into the adventure of a lifetime.
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