Hell runs on rules. Survive them.
A dead‑end life ends even deader… and he wakes up in Hell’s lobby, where the clerks have horns and the staplers bite. The only way out is down: nine Circles, each a lethal, bureaucratic nightmare with bosses who measure your sins in triplicate. Good news—there’s a system. Bad news—it’s fair.
He’s not alone. A by‑the‑book imp (assigned as his auditor) and a battle‑broken 13th‑century knight (who’s seen this game before) form a relu...
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Hell runs on rules. Survive them.
A dead‑end life ends even deader… and he wakes up in Hell’s lobby, where the clerks have horns and the staplers bite. The only way out is down: nine Circles, each a lethal, bureaucratic nightmare with bosses who measure your sins in triplicate. Good news—there’s a system. Bad news—it’s fair.
He’s not alone. A by‑the‑book imp (assigned as his auditor) and a battle‑broken 13th‑century knight (who’s seen this game before) form a reluctant party. Together they’ll parse infernal contracts, kite monsters through kill‑zones, and raid departments with more forms than fangs.
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